Ability Score Modifiers Flexible (+2 Wis, +2 Cha) 2 RP, Ability Score Modifiers Standard (+2 Dex, 2 Wis, +2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Cha) 0 RP, Ability Score Modifiers Advanced (+4 Dex, 2 Con, +2 Int, +2 Wis, +2 Cha) 4 RP, Ability Score Modifiers Weakness (+2 Con, +2 Wis, 4 Cha) 1 RP, Ability Score Modifiers Greater paragon (2 Str, +4 Dex, 2 Cha) 2 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Wis) 0 RP, Ability Score Modifiers Flexible (+2 Dex, +2 Con) 2 RP, Ability Score Modifiers Greater weakness (4 Str, +2 Dex, 2 Con) 3 RP, Ability Score Modifiers Paragon (+4 Str, 2 Int, 2 Wis, 2 Cha) 1 RP, Ability Score Modifiers Standard (+2 Str, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Int) 0 RP, Ability Score Modifiers Standard (+2 Str, 2 Int, +2 Cha) 0 RP, Ability Score Modifiers Mixed weakness (2 Str, +2 Dex, +2 Wis, 4 Cha) 2 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Wis) 0 RP, Ability Score Modifiers Standard (+2 Dex, +2 Int, 2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Flexible (+2 Str, +2 Wis) 2 RP, Ability Score Modifiers Flexible (+2 Con, +2 Wis) 2 RP, Ability Score Modifiers Paragon (+4 Con, 2 Int, 2 Wis, 2 Cha) 1 RP. Benefit: Members of this race gain a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks. Special: This trait can be taken twice. Description. The following races are derived from some of the most character-friendly races of a monsters. Subscribe to the Open Gaming Network and get everything ad-free! This lasts for 1 round per character level. Members of this race are also treated as proficient with any weapon they have personally crafted. Pathfinder has a Massive Race Selection to choose from. Such questions might include the following. A forsaken has a +4 racial bonus to saving throws against all effects that specifically affect undead. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. The wyrwoods murdered their former master and stole the secrets of their own creation, which they jealously guard and rigorously control. Benefit: Members of this race gain a +2 racial bonus on saving throws against mind-affecting effects and poison. Benefit: Members of this race gain DR 5/magic. Special: This trait can be taken up to two times. Its effects stack. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Benefit: Whenever a member of this race has concealment or total concealment, the miss chance of attacks against her increases by 5%. An, Undead are immune to any effect that requires a, Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0, Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. Race mixes biology and culture, then translates those concepts into racial traits. Benefit: Members of this race have a reach of 10 feet. All races start with normal vision. Feel free to change the name or racial subtype prerequisite of such a trait to better fit the race you are building. These large and horrid burrowers are native to mountains and highlands, but are often enslaved to serve as terrifying shock troops in marauding armies or as gladiatorial spectacles. Yet since both biology and culture are mutableespecially when one considers the powerful forces of magicracial traits can be so diverse that two elves can be extremely different while still manifesting aspects of their shared heritage and culture. They also gain a +2 racial bonus on saving throws against such spells. Special: This trait can be taken up to two times. Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. | 5th Edition SRD Yet theres so much more to race than that. Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Prerequisites: Race is native to the underground. Allow members of these races to find ankle bracelets of speed or horseshoes of spider climb that act just like their traditional magic item counterparts, but fit the new races form. Their dual heritage and natural gifts often create brilliant diplomats and peacemakers, but half-elves are often susceptible to an intense and even melancholic isolation, realizing that they are never truly part of elven or human society. Subscribe to the Open Gaming Network and get everything ad-free! Competitors? Benefit: Members of this race add +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition. Benefit: Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. open/close all folders Core Races Android Human Kasatha Lashunta Shirren Vesk Ysoki Golarian Races The form is static and cannot be changed each time it takes this form. Its effects stack. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/dayghost sound, pass without trace, ventriloquism. Elves excel in the arcane arts. Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. Race is an important part of what makes characters who they are, yet it's often all too easy to gloss over the details. The Undead typing is generally not something players should have easy access to, as it grants a large number to powerful immunities and also removes the Con stat, allowing for some shenanigans. The second time it is taken, members of this race gain the ability to pull a creature attached to their tongue 5 feet toward them as a swift action. Unless stated otherwise, all racial traits are extraordinary abilities, and each racial trait can only be taken once. They also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/dayblindness/deafness, blur, disguise self. PC members of such races, however, calculate these benefits based solely on their class. With the exception of the human heritage modifier quality, when you choose a races ability score modifiers, you are choosing what ability scores are modified for every member of that race. Special: This trait can be taken more than once. Benefit: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. Presented below are the seven core races built with the race builder rules. Benefit: Members of this race possess three arms. Benefit: When members of this race successfully use Diplomacy to win over an individual, that creature takes a 2 penalty on attempts to resist any of the members Charisma-based skills for the next 24 hours. Benefit: Pick one of the following natural attacks: gore, hoof (if the race has hooves), slam, talons, or wings (if the race has flight). Benefit: Members of this race gain DR 5/silver. Doing so exhausts the users breeze-kissed ability for 24 hours. For groups with mixed power levels, average the RP and round the result to the nearest multiple of 10. Halfling: Members of this diminutive race find strength in family, community, and their own innate and seemingly inexhaustible luck. Channel Negative Energy (Heal Undead) As of the current state of the game, this feature benefits exactly ONE character in the entire party, Jaethal. In cases where the language trait instructs you to choose a racial language, that language is either the races racial language (if any; feel free to create a new language for the race if you wish), Draconic (if it is a humanoid with the reptilian subtype), or, if the race is of the outsider (native) type, one of the planar languages (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, or Terran) of the corresponding plane. Before choosing options, consider answering some questions about your race and its culture. Each time it is taken, choose a different energy type. Benefit: Members of this race receive Improved Initiative as a bonus feat. A half-undead race has the following features. While the template only says up front that it can be applied to "any non-aquatic living creature" (which would include elementals except aquatic ones), the Create Spawn ability of the Floodslain template says: Members of this race start with their racial language only. A race is more than just a group of individuals with similar qualities and traits. Benefit: When a member of this race reaches 9th level in any combination of classes, she gains the following spell-like ability (the caster level is equal to the users character level): When a member of this race reaches 13th level in any combination of classes, she gains the following spell-like ability (the caster level is equal to the users character level): 1/dayplane shift (self only to the Shadow Plane or the Material Plane only). Standard races can only select traits from the standard section of each category, advanced races can select traits from the standard or advanced sections, and monstrous races can select from any section. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). Benefit: Members of this race receive a +2 racial bonus to Charisma. Benefit: Once per day, a member of this race can cause a touched piece of iron or steel to grow into an object weighing up to 10 pounds, such as a sword, crowbar, or light steel shield. Benefit: Members of this race are accomplished rock throwers and gain a +1 racial bonus on attack rolls with thrown rocks. Pathfinder 1e has Undead Templates, and 2e has a small source book on Playing Undead, but for the most part this is not going to be your standard game. Sometimes racial qualities and traits cost 0 RP or a negative number of RP, which means they can be taken for free or gain back RP, respectively. Benefit: Members of this race gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and gain the following spell-like ability: Benefit: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). Published Aug 5, 2021 While Pathfinder's common ancestries cover the expected fantasy races, the game's uncommon options are far more interesting and unique. Prerequisites: Outsider (native) with ties to the Plane of Earth. New Pages | Recent Changes | Privacy Policy. Benefit: Members of this race gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. Benefit: Members of this race are always considered to have a running start when making Acrobatics checks to jump. Benefit: Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks. Each time it is taken, select an additional energy type that corresponds to another elemental plane the race has ties to. | d20PFSRD Modifiers: : Members of this race gain a +2 bonus to one ability score of that type and a 2 penalty to another ability score of that type. Members of this race have vulnerability to the chosen energy type. Because they have powerful racial traits and abilities, advanced and monstrous races require greater challenges, especially at lower levels. Benefit: Members of this race gain the following supernatural ability: Once per day, a member of this race can change its appearance to look as if it were little more than a 4-foot-tall area of shadow. (To be honest, I gave up on trying to find in the list of hundreds of undead creatures a random undead monster that could transform a such a tiefling into an undead, which may lend some weight to a literalist argument like A tiefling killed by a typical Paizo-published undead won't create spawn. | 13th Age SRD Benefit: Choose up to two weapons, or one weapon and a racial weapon group. Other creatures can move through those squares without provoking attacks of opportunity. All weakness racial traits cost negative RP, which means they subtract from a races total RP spent for the purposes of meeting the races power level restrictions. For instance, when buying other vision traits for a construct race, the darkvision 60 feet feature that race already has does not count toward the limit of five traits from the senses racial trait category for the race. Special: This trait can be taken multiple times. For example, Lann is a Mongrelman, give him unique bonuses. In the spires of their forest cities, elves find a kinship with nature, as the great trees are some of the few non-elven friends who wont grow old and wither before their eyes. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters. This means that an. | Starjammer SRD Benefit: Members of this race gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. Benefit: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level. The next step is to determine the ability score modifier quality for your race. Furthermore, they gain a +1 bonus to their CMD against trip attempts. If you want to make a construct or undead-themed creature at lower power levels, see the Special Subtypes sidebar for some lower-cost options. Members of this race take a 4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +4 dodge bonus to AC against animals. The race has a base speed of 20 feet. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet. Prerequisites: Outsider (native) with ties to the Plane of Earth, construct type, dragon type, or half-construct subtype. Special: This trait can be taken up to two times. Each time, pick a different natural attack. Like other racial qualities, each type has a point cost. Fiendish Codex II: Tyrants of the Nine Hells, page 77, has a Race called 'Hellbred' that is very technically undead, and since their appearance is a curse given to them by a Devil, it is not outside of the realm of possibility that the appearance may be skeletal or otherwise undead in nature. 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