But from what Ive observed, this can carry into the rest of the round and lead to less than optimal results. You can also use position to put ranged enemies at disadvantage. From lightweight games you can play in minutes to multi-hour games your gamer will love. To begin with, there are 6 Gloomhaven starting classes: Brute Spellweaver Tinkerer Cragheart Mindthief Scoundrel Contents General Gloomhaven Class Guide rate. I like to play 4 mercs to have better answers to different situations. Does the difficulty scale based on party size or just on the level of the characters? When you are trying to play a game where this happens for several rounds, you would begin to feel frustrated. She has only 6 health points and is hence fragile. Enough coin to at least grab a good meal before the next mission. display: none; A brute lacks this. Some of the mercs are better than others in different situations. The Summoner isn't the easiest class to play effectively in Gloomhaven. Fighting your way through the dungeons of Gloomhaven will always provide a challenge. @media (max-width: 1200px) and (min-width: 801px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w1200\/bg.jpg);}} At the same time, the combination of aoe from the Tinkerer and Spellweaver can make some rooms very easy. Scoundrel needs a nap When can you rest? This means you can't simply rest, then immediately rest again to try exhaust yourself (for battle goals or personal quests). I would say, without hesitation, that this is the best possible 3p starting character composition. However, she does have a Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. } It does not excel at tanking like a brute but can put out a lot of ranged damage. Overall I would recommend the Scoundrel combo slightly higher but this one is also quite good. All rights reserved. left: inherit; Both the CH and SW can provide a little bit of healing, which is really all you need in 3p, the CH and Brute are both very tanky so can absorb the necessary hits, your aoe combos are insane and you have the Brute to finish off single targets. Where you stand on the map can often be just as important as what type of attack you are planning. One of their starting cards gives them the ability to loot from a hex This party will clear through rooms consistently faster than any other starting party of three characters, but can also lose a scenario faster than just about any other. I recently started a solo campaign and was curious about this. Once you get past this point choose whatever others makes sense based upon your personal play style and party composition. Conclusion - Gloomhaven Summoner Guide - Ranged Damage. Spellweaver - the Spellweaver is a half way between the safety of the Tinkerer and the power/risk of the Mindthief (up next). And the slimmer your deck is, the higher odds you have of pulling those desired cards. If, on the other hand, you sometimes help other people but at some other times act like an a**hole, you reputation will tend to stay near 0,and won't help you unlock anything interesting. 4 person party-music note. You have a 1 in 10 chance of pulling the Null (or the 2x). Dont lose your healing cards early in the game. I would say a Spellweavers health moment. Even though the scenarios and character backstories are pre-determined, players choose which missions to take on and how to react to random. Your team can quickly get clogged in a tight hallway and unable to move or execute attacks because one teammate was out of position. The Cragheart can easily hurt melee allies and makes it harder for melee allies to move around the battlefield with his obstacles. gains. Character perks often say things like remove two -1 cards, remove two +0 cards, or replace one -1 card with one +1 card. I always select these perks before selecting any that simply say add +X card or perks that add rolling modifier cards into the deck. All trademarks are property of their respective owners in the US and other countries. Wow, this is such a great article. I want to advance as many mercs as I can per mission, but I don't want to push the difficulty up if that would happen. Maybe one of you needs to switch up your plans to allow the other to have a bigger play (we will hit on this more later). In fact it can even be difficult to play a Mindthief. Amazon, the Amazon logo, AmazonSupply, and the AmazonSupply logo are trademarks of Amazon.com, Inc. or its affiliates. When it comes to damage, the You could try Your email address will not be published. @media (max-width: 640px) and (min-width: 481px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w640\/bg.jpg);}} Verdict: an awkward combo in the early levels but it can still work well enough with just a slightly handicapped Cragheart. This feels like a weak stamina for the character. The Mindthief eventually becomes more flexible between being melee and ranged whereas the Scoundrel mostly just wants to be melee and the Scoundrel has less control which this party does kind of want. One tip I'd like to add would be to talk with your party at the start of the campaign about the party's alignment (in its D&D meaning - good or evil mostly). Below I will describe why. You take control of 2 characters yourself and can play as you would with 2 people. body#layout .sidebar_bottom { However, the attack she perpetuates is only average when and if the Spellweaver - The Spellweaver, as a ranged aoe-based class, only gets better as the number of enemies increases. Brute + Mindthief + Scoundrel. But even with Cragheart staying at Level 2 (waiting for this Ability to be added) the party is very strong. But use this technique sparingly. Verdict: the absolute best 3p starting character party, you'll want to increase the difficulty early-on. You wont get exhausted quickly if you are careful with the ability cards. So just remember that this guide is meant to be a tool to help people who want help, not to tell you that you shouldn't play whatever combo you enjoy playing. Brute + Scoundrel + Mindthief. I have tried running Brute 2/Scoundrel 2 and Brute 2/Spellweaver 1. Explore. Meeple Mountain uses Amazon affiliate links to generate revenue. But as long as one player completes the objective, the party collectively wins. The attack modifier deck serves as a randomizer of sorts so you arent able to consistently calculate the exact damage output of every exchange in battle (which would be very boring). Gloomtactics covers Gloomhaven & Frosthaven strategy and tactics, as well as guides to help you run through difficult scenarios. Father of 2, currently residing near Orlando, Florida. But gold does not accompany failure. First, you and your allies can position yourselves to spread enemy attacks. The Tinkerer can move around To begin playing the game, choose an individual quest. A few disclaimers: this guide is obviously based on my own experience and is certainly not definitive. She has one weak card for looting. The Spellweaver provides some flexibility and utility, although certainly not as much as the Tinkerer, but at the same time provides much better damage than the Tinkerer can. Read our review of World-traveler, hardcore kid, drummer, dreamer, ambi-gamer (video and board), and neighborhood-friendly geek. It has been called the highest rated board game of all time and rightly so. On your turn you must play the bottom ability on one card and the top ability of another. Finally, in the thick of battle you may discover that your best laid plans are not the best plans after all. Now, Scoundrel is ranked sixth because it can get frustrating to play as a Scoundrel. which isnt ideal. Knowing how to utilize your Lost and Discard abilities will help you stay in the game. Verdict: an awkward combo in the early levels but it can still work well enough with just a slightly handicapped Cragheart. Through the Ruins. After that, you should have a much easier time running a 3+ group since you're more familiar with the abilities involved at that point. You can heal yourself or others. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Sportsmannote.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. There are few things worse in Gloomhaven than lining up a big swing with a Lost card ability and drawing the infamous null. teammates. as a Tinkerer. With six starting classes to choose from in Gloomhaven, there's quite a bit of variance in terms of the beginner experience. But be careful, dont tank just because you are tempted to since you lack the abilities to reduce the damage you take. I know that at certain times having a little peace and quiet is nice. Cookie Notice I love learning about new cultures, meeting new people, and making new friends as I enjoy the adventure in life God gives me. You will be experimenting with the various contraptions like you can summon decoys, or throw smoke bombs. Also, Craghearts hand of 11 gives it good stamina. Patreon for early access to videos https://www.patreon.com/mandatoryquestGrab some sweet merchhttps://www.mandatoryquest.comGH tools and resources spreadsheethttps://bit.ly/3me4u6pJoin the community discord https://discord.gg/NY84EeTFollow me on Twitchhttps://www.twitch.tv/mandatoryquestCheck out my socialshttps://twitter.com/MandatoryQuest00:00 Building a good party07:43 Starting characters16:03 Unlockable characters (SPOILERS)25:49 My favourite parties31:40 Outro#gloomhaven #boardgames #digitalboardgames #gloomhavendigital The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. Brute + Spellweaver + Scoundrel. These two approach enemies and the enemies just die. Like a Scoundrel, a Mindthief is But there are so many perks which one do you choose? Players sometimes forget that all level 1 cards and X cards are always available no matter your character level. And when its your turn, be willing to change which top ability and bottom ability you are using if needed. Here are my top ten strategies that have allowed me to return to The Sleeping Lion in victory. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. A Mindthief is low on health, so while playing as a Mindthief you will have to get in quick fights and then scoot off as fast as possible. A Tinkerer powers your teams performance by buffing allies and weakening enemies with potions and mad contraptions. Ive played through the entire campaigns of both Gloomhaven and Jaws of the Lion and am over halfway through a second campaign in both. Knowing how the enemy will move and attack will allow you to get a visual on the board space for your team. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to think about what class I want to play. This acts like I would say, for groups with 4 players, tanking abilities arent really worthwhile. But, guess what? Rebuild the city of Lisbon after its destruction in the mid-18th century. Spellweaver - a really good party composition, the Spellweaver brings more control, just enough healing, and a lot of aoe damage to complement the single-target of the Mindthief and Brute. Scoundrel is a rogue character best suited for single target attacks. cards come with some experience points and hence it is fairly easy to level up If you have a fast low initiative character, consider taking a mana potion to help out your magic users. Each class in the game has been designed with great depth to it. Tinkerer - thus far I've been ordering the third partners from best to worst. cards hence she gets exhausted at a normal pace. Through the Trench. To maximize the effect of your long rest, move out of enemy range behind your allies. Do another two or three missions with that pair, then swap again. Great post, as always! For newer players, I strongly recommend selecting perks that thin down your attack modifier deck before going for the others. Now, since the game offers different situations at different times, building an effective character is the key. It is truly versatile and can adapt to situations. A Mindthief can achieve a lot in By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The scenario will ramp in difficulty as each party member exhausts. I am wondering if any of you have went with a party that may be more powerful than this one. To begin with, there are 6 Gloomhaven starting classes: Before we get into a detailed discussion about Gloomhaven character classes, itd be better to go through the general Gloomhaven class guide and get an idea. It's easy to mess that up with just 2 mercs, much less when you're trying to coordinate more. On that note, dont forget that you can Lose a card from your hand or two cards from your discard to negate damage. Add one +2 ice x2; Add one +2 fire x2; Replace -1 with +1 x2; Add two +1 cards x2; Remove four +0 Your party can use positioning to clog enemy advancement. As a Tinkerer, you have a 12 cards hand limit so you wouldnt get exhausted too easily. Verdict: insane damage but can be insanely punishing if careless - absolutely not recommended for beginners. It is hereby The Mindthief is an interesting and complex character to play. quickly when needed. You will also, perhaps, be supporting your team from the back. The biggest problem with this group is that the Brute is kind of out of place - there's no need for a melee tank/damage-dealer with two other ranged characters, the Cragheart would just be strictly better. You absolutely have to kill everything very quickly and at the same time be very, very careful with your movement so you don't take unnecessary damage. The only thing that stings worse than the cuts, scrapes, and bruises you endured on your last mission is the empty stomach gnawing at you the rest of this night. A Mindthief can be introduced as a vermling who can cause single-target damages. body#layout .navigation { If you are too far out of reach, consider a late initiative to draw them in. That being said, there are a very significant number of possible combinations here and I absolutely haven't played with all of them, thus some of my advice will be purely based on the conclusions I would draw from what I have experienced. And sometimes the poor tank needs a break. /* Last tag covers anything over one higher than the previous max-size cap. Brutes are not good at looting. Some are quick to sideline this as just a different version of dice, which leads them to disregard the value it brings into battle for a few key reasons.