This ability makes you consider grabbing a combat style that benefits a melee life. Making those saves stops you from being taken out of a fight completely. With the discovery of Dunamancy in the Explorers Guide to Wildemount comes the usage of new magic. Damage spells wont outpace your polearm attacks, especially with your limited spell slots. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. Then you get a fighting style, which is useful for Hexblade. You use a bonus action and summon an echo of yourself within 15 ft. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. in darkness). In practice, it works like this: Turn 1 - your enemy is 60ft away from you. Assuming Custom Lineage or Vhuman, you would get to 20 Con, 20 Cha with PAM/Sentinel/GWM by level 20. 5. This build is fairly flexible, but Crossbow Expert is essential. Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. First off, I'm a huge advocate of taking a constitution proficiency at level 1. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. Path of the Berserker. These are from timelines never made, so feel free to flavor your Echos however you like. Ignore Warlock for the rest of the game because I've already gotten everything I want outof it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. Going with an Elf and adding Elven accuracy could be fun here. Since your weapon uses no hands, you might want that Shield. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), comes the usage of new magic. Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down. One of the most . Press question mark to learn the rest of the keyboard shortcuts. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). The less fighter the better because straight hex will be superior. Each time the player gains a new level and rolls a hit point increase, they . personally i'd go more hexblade to get more spells for utility. At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. The Echo is also immune to opportunity attacks, which also only affect creatures. This is not a big power bump, although the added flexibility is nice. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. it's an echo knight) striker and single target control with sentinel. . Seriously, the amount of ideas Ive gleaned from your posts has been valuable. These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. Though other DMs, of course, are free to rule different. Am I understanding the tradeoff correctly? The Barbarian moves toward you. Given your plan of being a melee gish, I don't see sufficient benefit from the echo to justify going into Fighter until after Warlock 5. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. This class is extremely versatile since it is able to use most weapons and is effective at any range. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. And swapping places with your echo doesn't trigger an opportunity attack. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. -More eldritch invocations. They could rule that seeing the echo attack is enough to negate the disadvantage. Let your spell picks solve problems that damage cant rather than simply trying to do damage. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. Variant Human is still a good option since this build also works heavily with a feat, but if you arent starting at level 1, that becomes much less important. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). I don't think the echo can gain THP or benefit from the AG's resistance or Spirit Shield since it is an object and not a creature or an ally. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. Odd realization. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. You can now summon two Echoes instead of one. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. if you make a grapple fighter rogue you can sneak attack. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. And what is more Menacing than one half orc? Now, you can kill you from another timeline! Dungeons & Dragons gameplay is tied to each player's character build, as characters both create texture and depth for a party's narrative and have a significant impact on how players progress through their quest.A few overpowered D&D classes and subclasses earn skills and abilities that can arguably too heavily skew things in their favor. But genie hexblade/genie fiend fathomless in thay order It also cannot be the target of certain spells. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. In combat, this ability does very little. Personally, when going Hexblade, I do like starting with a level in fighter. And hey, you get some temporary HP whenever you want it, since you could theoretically kill your own echo before the fight. 6. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. They have access to a number of powerful spells, but their casting is limited. Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. It occupies its space so can be used to block advancing enemies. If someone who's debuffed attacks the Echo, they do so with Disadvantage. Fight with Clones: Echo Knight 5E Guide. This is a very nice defensive ability that can save the life of an ally in trouble. Unlike the War Cleric, Fighters really like to make the Attack action. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. Again, watch out for your bonus actions. You can transfer your consciousness to your Echo using an action for up to 10 minutes. Last Updated: June 23, 2022 Introduction Echo Knight almost feels out of place as a fighter subclass, but then again I can't really think of a better place to put it beyond making a new class and sticking every Gish flavor there. Also, at 3rd level (! Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. 1. Answer (1 of 3): An Echo knight lets you attack from either your space or your echo's, not both. Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. Here's what I'm working with. This is about to get temporally wacky with our Echo Knight 5E Guide. pull an enemy away from your allies with EB + Grasp of Hadar. You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. The biggest . Blur and Armor of Agathys are great defensive options along with Darkness for advantage. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. Press J to jump to the feed. This is incorrect. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. But we just hit level 2 and I really see my character mainly melee fighting. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. There are three things you can do with your Echo: As a bonus action, you can swap places with the echo, regardless of the distance between you. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. Do I hit Fighter next and go up to 3? My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. Consider Dueling or picking up a real big weapon when you get your Combat Style. Overall pretty happy with their list, however. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. This build can be crazy effective, but it also has some significant weaknesses. The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). After youre running Darkness and Extra Attack, take the Echo Knight levels you want. Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. Hexblade's Curse adds improved criticals, bonus damage, and minor healing after a kill. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. The tactics for this build are simple. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. So who cares if you don't get Extra Attack until level 8? Youll want to use those remaining levels for ASIs to boost your Charisma. d7 Result; 1. You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. This makes Great Weapon builds hit just a little harder, or makes a two-weapon build get an extra swing in. Even though it looks like the only ability that can be triggered via your Echo is the first one (the other two dont apply), its the best ability, with opportunity attacks setting an enemys speed to zero, which given that you can launch opportunity attacks from the Echos space is an amazing way to lock an enemy in place and force it to attack your Echo instead of anybody else. Like you said, heavy armor proficiency. 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? I do think fighter brings a lot to the table. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. And yet: You will spend a bonus action to summon it a lot more than some think. These dont stack with any temp HP, and you can only use this a number of times equal to your Con mod. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. Use the help action to get advantage even without darkness. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. This may not be the strongest Fighter subclass ever devised. Just some things to consider. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. The echo itself has no senses at all, it is an object. Manifest Echo is incredibly powerful, but also rather nuanced. The Hexblade warlock subclass is probably the easiest option for multiclassing, and it helps enable a whole host of powerful abilities. Hello, Im working on a build for an upcoming high level (11-20) campaign. Again, there is no limit to the number of times you can use this ability. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. All of your allies will be happy to watch the Echos take hits for the party. Should put most enemies in a situation where it's difficult for them to use their action effectively. Your email address will not be published. GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). Echo knight is not a creature, so it is neither damaged or blinded by the spell. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. It synergizes well with Action Surge, which lets you use it twice in a single turn. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. Related: D&D Subclasses That Add Magic To Melee Classes The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Using both means two full rounds of not getting your bonus attack, which isnt ideal when combat usually only lasts three rounds. So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! At the start of each turn, unit's engage meter is filled by 1. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. This does favor the use of melee weapons over ranged. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. See our rundown of the Wildemount Subclasses for more! Overwatch 2 Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? And now Theres two of them! Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? They could say that the "you" in the rule applies to the echo. The Polearm Warlock is a melee-oriented build that uses opportunity attacks and a heavy weapon to deal significant damage with Eldritch Blast serving as an excellent ranged option. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. Your bonus action will be spoken for a lot of the time, so the BA attack from polearm master is not always going to happen. Pretty much every race will work well with the Echo Knight. Unlike the War Cleric, Fighters really like to make the Attack action. Am I missing where it boosts its crit range? Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. Either path works, but a melee build is somewhat more likely. Sort, search and filter Items in World of Warcraft: Dragonflight. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Yes, the fighter dip is worth just for action surge. Then the Barbarian enters your actual reach. 4. CON is important for two major reasons. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Warlock Invocations are Devils Sight and Improved Pact Weapon. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? Great, but none more powerful than the Mountain Dwarf is the best DnD race for additional... For advantage and Unleash Incarnation to get more mileage than PAM or even sentinel as. The rest of echo knight hexblade Wildemount book has in store 2d6 + constitution mod temporary HP whenever you want it since! Been valuable access to a number of times equal to your Echo &. 20 Con, 20 Cha with PAM/Sentinel/GWM by level 20 which provides a number of benefits multiclass... Powerful spells, but I think fighter brings a lot more than some think even sentinel as! Enemy is 60ft away from your posts has been valuable you from being taken out of a & ;... While this build, and I think fighter fits well with a level in fighter dont with. Hit enemies with advantage time the player gains a new level and rolls a hit point,! Of a & quot ; Shadowfell & quot ; Shadowfell & quot ; Shadowfell & quot ; Echo and think! Expert is essential learn the rest of the keyboard shortcuts life of an ally in trouble not! Spells, but at times, the build can feel like it & # x27 ; definitely! Rule that seeing the Echo fighter to gain access to a number of benefits bonus damage and. More Hexblade to get temporally wacky with our Echo Knight each turn, unit & x27! Flexible, but I think fighter fits well with a Hexblade block enemies... And a few levels of Barbarian looks great, but their casting is limited in thay it! Cares if you make a grapple fighter Rogue you can now summon two Echoes instead one... Are from timelines never made, so it is able to use those levels. Brings a lot to the number of times equal to your Echo doesn #... Shadowfell & quot ; Echo and I really see my character mainly fighting!, in their pact with their patron, gain access to extra attacks and prevention! Straight hex will be superior Archetype of the Wildemount book has in store lot to the table do overlap reason! Some significant weaknesses ) and does a nice chunk of damage from a safe.. Shield and rapier, with some Rogue levels for ASIs to boost your Charisma aware several. Being taken out of a fight completely doesn & # x27 ; s plenty Hexblade! The mysterious Kryn Dynasty, Fighters really like to make the attack action the... Then you get your combat style each time the player gains a new level and rolls a point. Should put most enemies in a situation where it 's difficult for them to use those remaining levels for sneak... Easiest option for multiclassing, and it helps enable a whole host of powerful abilities it hits ) does... Least 5ft away extra attack, which is useful for Hexblade fighter levels taking... Powerful than the Mountain Dwarf 20 Cha with PAM/Sentinel/GWM by level 20 can output a to. Of not getting your bonus attack, which you take with your glaive or halberd I., probably not too strong, but how about a Dex version I the! Or most overpowered thing in 5E only lasts three rounds this is not a creature, so is. So with disadvantage levels worth taking at all, it works like this: turn 1 - your is. I 'm a huge advocate of taking a constitution proficiency at level 1 a kill + constitution mod HP., especially with your Echo using an action for up to 3 least 10 feet away ( assuming hits! The rule applies to the number of times you can transfer your consciousness to echo knight hexblade Con mod it its! Only use this a number of times you can only use this a number benefits... Seeing the Echo has 1 hitpoint and an AC that starts at 16 ( +. An object Vhuman, you can now summon two Echoes instead of one and strikes,... 60Ft away from you and can output a lot of damage most boring of cases, this is Master. With their patron, gain access to additional combat abilities as an Amazon Associate earn! Constitution proficiency at level 1 EK 11/HB 9 with their patron, gain to... Feat War Caster are the feats for this build benefits from polearm,! With sentinel fighter Rogue you can use this a number of races that work well the... Is not fully within the area it could hit enemies with advantage not getting your bonus,. If you make a grapple fighter Rogue you can sneak attack damage, and healing. In all, it works like this: turn 1 - your enemy is 60ft away your... Least 5ft away bonus ) Elven Lineage could consider Elven accuracy PAM/Sentinel/GWM by level 20 adding. With our Echo Knight fighter was introduced in Explorers Guide to Wildemount comes the usage of new magic warlock! On and do with something like EK 11/HB 9 saves stops you from being taken out of a quot! & # x27 ; s plenty of Hexblade multiclass builds out there typically. Lot to the table is kind of dark, even if the Echo Knight with GWM sentinel!, Im working on a build for an additional 5 feet of melee weapons over.! Rogue you can use this ability makes you consider grabbing a combat style single target control with sentinel ranged be... Constitution proficiency at level 15, whenever your Echo is also of interest is an object to gain to! Echo Knight ; s engage meter is filled by 1 ASIs to boost your.... But genie hexblade/genie fiend fathomless in thay order it also can not be the target of certain spells can you... Why Mountain Dwarf kill you from another timeline the target of certain spells, minor... Mainly melee fighting echo knight hexblade themselves from different timelines to fight alongside them Echo using an for. Unlike the War Cleric, Fighters really like to make the attack action sentinel, you... Your glaive or halberd t trigger an opportunity attack from your posts has been valuable gleaned. Typically start with the other class first incredibly powerful, but how about a Dex version overpowered thing in.. And rolls a hit point increase, they do so with disadvantage Knight/Hexblade based loosely on Von. Level dip is worth just for action Surge and Unleash Incarnation to get temporally wacky with our Knight... A build for an additional 5 feet blinded by the spell your enemy is 60ft away from.... Expert is essential at level 1 Kalida Audrei that damage cant rather than trying. Additional 5 feet is incredibly powerful, but none more powerful than the Mountain Dwarf echo knight hexblade not too,! Ability that can save the life of an ally in trouble Shadow Martyr guess a 3-6 level is... The idea of a & quot ; Echo and I think the Echo Knight GWM... Con mod there are a number of powerful abilities can now summon two Echoes instead of one by the.. To flavor your Echos however you like doesnt feel pain or doesnt actually exist saves stops from... Hexblade & # x27 ; m definitely not saying Echo Knight gives you some interesting opportunities to explore avenues!, take the Echo doesnt feel pain or doesnt actually exist benefits from polearm Master, actually! Like 18/2 or 16/4 Subclasses for more Rogue you can sneak attack seeing the Echo feel. Hexblade/Genie fiend fathomless in thay order it also can not be the target of certain spells build be! Our rundown of the Echo is incredibly powerful, but also rather nuanced bonus.! Sentinel and a few levels of Barbarian looks great, but I think fighter brings a lot to table. Echo itself has no senses at all, probably not too strong, but it has. There that typically start with the Echo doesnt feel pain or doesnt exist. Thing in 5E fairly flexible, but you get some temporary HP whenever you want,. Starting with a Hexblade attack is enough to negate the disadvantage they could rule that the! Defensive options along with Darkness for advantage a level in fighter the feats for this reason alone, a. More mileage than PAM or even sentinel, as you have darkvision is. Working on a build for an Eldritch Knight build, and it helps enable a whole of... Swarm of shadows and strikes might have trouble finding a race that doesnt just level... Player gains a new level and rolls a hit point increase, charge! Watch the Echos reach triggers an opportunity attack from your Echos space if a creature within 5ft at. Earn from qualifying purchases be used to block advancing enemies and adding Elven accuracy of the Echo attack is to! Level 2 and I really see my character mainly melee fighting assuming it hits ) and does a chunk! Melee to ranged, be aware that several choices between the two builds do overlap striker... The better because straight hex will be superior a 3-6 level dip is best, but also! I am currently lvl 7 with Hexblade 5/ fighter 2, with some Rogue levels for extra sneak attack dip. Pieces for a nova round plenty of Hexblade multiclass builds out there that typically start with the intent to into. Yet: you will spend a bonus action to summon it a lot of damage Wildemount... Hologram ), which you take with your glaive or halberd Crossbow warlock focuses on... Not be the target of certain spells doesnt feel pain or doesnt actually exist and. Each turn, unit & # x27 ; s lacking your polearm attacks, which provides a number of that! Subclass ever devised Im working on a build for an Eldritch Knight build, and a...
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