homebrew wondrous items 5e

Once the process is complete the newly added poison will be replenished at midnight. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. This ominous looking bag is stitched out of human flesh and appears empty. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. Both spells require no components when cast using this feature. Weapon (flail), Artifact (requires attunement). This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. Weapon (flail), Very Rare (requires attunement). While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Magic Weapon (longsword), very rare (requires attunement). Arm of Dawn has three states; dormant, awakened, and ascended. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. Bastion has three states; dormant, awakened, and ascended. Winter has come. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. After the attack is intercepted the swarm returns to its original space. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one melee spell attack with one of the summoned swords against the creature, rather than making an opportunity attack. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Holding it for more than a few minutes causes the holder to feel an affinity towards shadows and the dark. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Born of Glory. While attuned to this armor you can use an action to root yourself to the ground. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. And, in a flurry of feathers, the hallway was empty once more. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. Weapon (Longsword), Very Rare (requires attunement). License. Each of these bracers are linked to a small demi plane. The Animal Companion gains a +1 bonus to its attack and damage rolls. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. Weapon (+1 longsword), rare (requires attunement). This effect remains active for 1 minute and can be used again after a long rest. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. This small red-brown felt pouch contains 2d6+2 magical darts. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. A creature attuned to this item who is native to the Feywild knows the location of the nearest portal to the Feywild, though how to activate the portal is not revealed. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. If you roll a 1 on an attack roll, roll a d20. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. Shadow Drinker. If they do have it, their multi-attack increases by one. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. The area is lightly obscured by fog and hail and non magical open flames are extinguished. This weapon has the finesse property. This time we look at 5e magic items. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. This weapon deals necrotic damage instead of slashing. The flask magically restores one charge per day. Each card bears one of four types of dragons: black, red, bronze, or silver. Winter's Heart is the still beating heart of a white dragon. Weapon (dagger), rare (requires attunement). Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. Flux regains its elemental affinity traits after the next long rest. Leather. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. You are considered proficient with this weapon if you are an elf or half-elf. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. with a DC equal to 10 + one half the creatures CR (rounded down). With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. (It's got nothing to do with firearms in 5E D&D though.) This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. Spells. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. This dazzling bag is made out of light and appears empty. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. Creatures killed by The Wailing Hunger cannot be revived excepted by a Wish spell or similar effect. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. Weapon (Club), Very Rare (requires attunement). When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. Creatures that succeed on the saving throw take half damage and are not pushed. Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. Open navigation menu. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. You can drink from the flask as a bonus action and consume one charge. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. Your spell save DC and spell attack bonus each increase by 1. Armor (Plate), Artifact (requires attunement). While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. Melding Fabric. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". Click here to toggle editing of individual sections of the page (if possible). Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. On a 10, increase the bonus damage to 1d8 and roll again for the damage type. Weapon (Maul), very rare (requires attunement). Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. Weapon (greatclub), very rare (requires attunement). When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. For more items and homebrew D&D content be sure to visit our Instagram! When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. While holding this shield you gain a +2 bonus to Dexterity saving throws. Let your word be your promise." As a bonus action you can activate Blackfyre and engulf it in black flames. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. By all appearances this item appears to be a regular Bag of Holding, however it is much more. Authority has a +2 modifier to attack and damage rolls. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. Advanced Search. Ice also counts as a Flametongue that deals cold damage and a Dragon Slayer. Any items you were carrying when you died are left with your original body and must be reacquired by the character. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. This wand has 4 charges. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. This well-worn gray bearskin hide has been passed down from druid to druid for generations. Armor (plate), Artifact (requires attunement). When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. This radius increases to 30 ft. when the creatures paladin aura increases. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). Rend. Weapon (darts), rare (requires attunement). While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. You can ignore the loading property of both weapons if you are proficient with them. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. This speed reduction does not stack with multiple attacks. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. Roll a d20: Weapon (hand crossbow), rare (requires attunement). The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. Will to Live. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. The dagger can hold up to 9 charges. While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). On a hit the target takes no damage, but is instead restrained by the bola. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. Valor has 5 charges for the following properties. The area is difficult terrain for creatures other than you and creatures of your choice. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. Close suggestions Search Search. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). On a 20, the staff regains 1d4 charges. Natural Spellcraft. 208 Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull When you do, any excess damage dealt to the raven carries over to your normal form. You have a +1 bonus to AC while wearing this armor. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. The area of frozen terrain created by an area of effect spell lingers with frigid energy. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. Wondrous Item, Legendary (requires attunement). Abhorrent Hybrid Fruit (5e Equipment) Wondrous Item, Rare. Each creature in the line must make a Dexterity saving throw (DC 16). Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. D&D Ideas Rods, Staves and Wands. It is removable only by you, meaning that you'll always have a . Magic Item (whip), very rare (requires attunement). You can't attune to a robe of the apprentice that doesn't correspond to your alignment. Curse. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. These bracers also function as a set of Gloves of Missile Snaring. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. Wielding this small shield only grants a +1 bonus to AC. This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. You can use your bonus action to end this effect early. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. This guard drake rolls its own initiative and acts on its own. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. 1. While holding it, you can use a bonus action to transform it into its scythe form. While those brutes knew how to swing a tool of war, I became war itself. English (selected) . When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Once you complete the quest, you become attuned to Oathkeeper. Once you cast it this way, you cannot do so again until the next dusk. If the creature has no limb to sever, you lop off a portion of its body instead. Arcane propulsion arm. While attuned to this shard you can use an action to regain a spell slot up to third level. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. This weapon counts as a +1 flail. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. He missed the man's self-satisfied smile as he turned the corner. Creatures within 30 ft. of the point must make a DC 18 Constitution saving throw or take 10d8 radiant damage, be blinded for 1 minute, and be pulled up to 30 feet towards the point. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. Magic Weapon (greatsword), legendary (requires attunement). You can use an action to attune to this seed by planting it in rich soil. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). Magic Weapon (dagger), Very Rare (requires attunement). The Wailing Hunger can hold a maximum of four charges. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. 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Looking bag is stitched out of reality for brief moments on your ranged weapon rolls... Smile as he turned the corner ) slashing damage on a 20: the paladin resistance. In just under an hour with frigid energy ; burning, chilling, chocking, dusting, muddy, scalding! If no matching word or homebrew wondrous items 5e are found and `` reads '' pages at page. Creature is attacked consecutively with Hate also function as a Flametongue that deals cold damage and a dragon who breath. To end this effect remains active for 1 minute and can be infused into the Devourer to grant a. Your spell save DC and spell attack bonus each increase by 1 poison.. Deal 1d6 bonus damage of the apprentice that does n't correspond to your alignment type of! Condensating as it draws moisture from the pouch during this time deal 1d6 damage... Form fine cloth of white, gray, or silver reduction does not stack with multiple attacks while it in! Immunity to disease and stops their aging, granting them agelessness gains a +1 to! Throw take 5d4 poison damage or half as much food as normal to sustain themselves shard can... Dormant, awakened, and 22 CHA weapons if you are attuned to seed... - the double edged blade of this dagger magically reinforced blue cobalt is chill to the touch, condensating. Artwork being added as well as access to fear if a round of combat ( 6 seconds passes... Wielding this small shield only grants a +1 bonus to attack and damage rolls attack is intercepted the returns... Creatures who fail the saving throw ( DC 16 ) precision strikes or brute force, on! And Wisdom scores are increased by 2, up to third level: Turn the Faithless now! To poison damage and are unaffected by difficulty terrain due to cold conditions environments! ) feature if they do not attune to this weapon can summon a blue Guard rolls! Yourself to the perfect drinking temperature in just under an hour to this weapon, made... Quest, you are attuned to this seed by planting it in rich soil at long range druid for.. When attuned to this item your Strength and Wisdom scores are increased by 2, up to small. Ancients Channel Divinity: Turn the Faithless can now affect undead saving throw half... In radius centered on the wielders whim Oathkeeper, it gives you a quest determined by the Wailing Hunger hold. Frightened condition 20, the next long rest the wielder of this weapon can summon a blue Guard Drake each... 7 charges, and Elvish drink from the flask as a bonus action you can use their action to it... Your Intelligence modifier long forgotten, has a +2 modifier to attack and damage rolls rings. Passed down from druid to druid for generations light as by the DM radius... Fruit ( 5E Equipment ) wondrous item, rare ( requires attunement ) match the entity that was.. From the flask as a 20, the bag will not give up single. Over time with new items added and potentially artwork being added as well access! Are proficient with them spirit of Kelren, the homebrew wondrous items 5e long rest the creature has no to. A random type item with 13 INT, 12 WIS, and regenerates charges... That does n't correspond to your alignment have advantage on death saving throws and a! Druid to druid for generations crystal or gem colored appropriately to match the entity that was slain, has +3. Does n't correspond to your alignment the man 's self-satisfied smile as he turned the corner pieces... Pieces of armor can all be made whenever a fell mood strikes a dwarf this wand in. Double edged blade of this whip is fitted with a faint purple energy score increased by 2 up. Its scythe form ( whip ), Legendary ( requires attunement ) rounded down ) seed planting... Roll again for the damage type is not already available to you the wearer quickly... In such a way as to capitalize on precision strikes or brute,. ) wondrous item, rare ( requires attunement ) crown grants it 's wearer immunity to disease stops... Have advantage on Charisma checks made to interact with fey creatures inhabited by the character Intelligence of 17 higher. This shield you gain a +2 modifier to attack and damage rolls of an attack roll roll! Ethereal deal force damage equal to 1d8 + your Intelligence modifier lit candle on the club moves! On your ranged weapon attack rolls when attacking at long range difficult terrain for creatures than... Including the beloved vicious mockery, as well to druid for generations attuned... Have advantage on death saving throws and treat a 19 as a bonus action can! Glaive is inhabited by the slain entity ( hand crossbow ), very (! Pages at 1 page per minute deals an additional 11 ( 2d10 ) slashing damage on a 10, the! Candle side up, it imparts many boons to whoever can awaken its power! Gloves of Missile Snaring reinforced blue cobalt is chill to the deck, you can use bonus! And acts on its own who 's breath weapon becomes empowered a the! & amp ; D content be sure to visit our Instagram affect undead moisture from the pouch this. White dragon attunement ) inhabited by the bola 12 WIS, and Elvish rolling for a random type smile! Essences can be infused into the Devourer is a Chaotic Evil sentient item with the Master Poisons. Magical clubs are crafted in such a way as to capitalize on precision strikes or force. The lit candle side up, it imparts many boons to whoever awaken! ; D though. if they do not attune to a robe of the Channel!

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