When we realized that this was now the house from the original game it was stunning. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. Betrayal Legacy Ending Questions (Spoilers included) One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. I still dont know what happened to any of them. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. The most important is the Chalice of Insanity, the Omen that closes out the first game. Co-op: We actually spend most of our time roleplaying rather than cooperating in the early part of the game, which is a fine alternative. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. The traitor in the Betrayals is a player whos suddenly selected to become an openly evil player halfway through the game. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. Take a second to support Shannon Appelcline on Patreon! But the mechanic that gave us the ability to walk through a hole in space to find new dimensions, items, and curses was a really great jump. In fact, the rules then had me load stuff back under the insert several times after that causing me to take it out of the box multiple times. We now need to discover which one is the cult leader (step i) before killing them (step ii). Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. The Helm gives you a really great bonus of a reroll once per game and marking the helm with a family crest, which can give you story beats and other bonuses. At the end of one game, the Helm arrives. No finality, no wrapping up the overaching narrative of "Him", just done? This site uses Akismet to reduce spam. You can access all my other Betrayal posts HERE. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. Liked it? But inBetrayal Legacy, all players can do is choose whether to mark Legacy items (which they do if they can) and whether to win or lose (but thats scarcely achoice). First, players got to claim items for their family. These are the ten things that really stuck with me when we finished. The "traitor" in the Betrayals is a player who's suddenly selected to become an openly evil player halfway through the game. We often found the original game too random, and we felt like the long turns and variable length games often resulted in some or all players never getting off their feet, and so not getting to really experience the adventurous elements of the game. Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Legacy:The Legacy elements also feel more interesting in this game. Gameplay Overview: I'm going to make this review as spoiler free as possible since I don't want to ruin anyone's Betrayal Legacy experience. Jo. Honestly, were still not thrilled: this second Haunt is so basic. Unfortunately, it was two spaces away and she only had one ranged weapon. Did you like the same ones as me or were there others that really stood out to you? Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. So, well see repercussions of this game, mainly in new ways that the house is haunted, for the rest of our campaign. The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. Scan this QR code to download the app now. Maybe someday I will, but for now Ill let that particular ghost slumber. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. Figure 2-1: The rooms are familiar, but the layout is never quite the same; maybe were just confusing by the winding corridors? Then they started talking. In the prologue, we explored the House for the first time, then when a Chalice of Insanity was uncovered, we all tried to kill each other under the (false) theory that we were cooperating to kill a hidden traitor. SPOILER Questions about ending of Betrayal Legacy (spoiler alert!) At the end of one game, the Helm arrives. So I know you can put your family crest on the helm for a reroll, but . You can only Heirloom a maximum of 9 Items during the Campaign. InBetrayal Legacy it felt like this slow ramp-up negatively affected two crucial system: the Legacy elements and the cooperative play. Figure 5-1: The Basement got plenty of attention this time. Legacy:On our third outing, were just not feeling the Legacy. Every one of these had three boxes. So place your sticker on a branch that doesnt already contain one of your colour. The game once more degenerates into a big fight, but this time its us vs. him, instead of everyone for himself. The second set of miniatures. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). Nobody owned the house anymore and the story reflected it. That said, once you complete the campaign, your copy of Betrayal Legacy can be played infinitely in "Free Play" mode. If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. The core gameplay features are all the same, and while some changes to rules do iron out issues found in Betrayal, each game is largely a similar experience. Press J to jump to the feed. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. You can access all my other Betrayal posts HERE. Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. Take a second to support Shannon Appelcline on Patreon! This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. You have been warned. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. As an Omen, well keep seeing it in future games, because there arent a lot of them, and so our reactions to it in the first game will color the rest. The betrayal of the Helm also brought on another twist. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. She had several weapons and was fine not killing anything with the crossbow. and our There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. We all win or lose as a group. This one is YOURS. However, it looks to me like they are all just flavor text and nothing changes for any of them. The number was actually a 6 and her other two numbers were low! This immediately led us to an outcome-based Legacy that was more meaningful than the cards that weve been adding to the deck based on previous results:the Guest Room where our killing occurred got replaced with a Bloody Room. You can access all my other Betrayal posts HERE. One of my favorite Legacy games is Betrayal Legacy. I completed this campaign over a year ago and I still remember it with a fondness. This time around, we discover theres a secret cult working out of the house, and we need to discover and kill their leader. Efficient. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. We hadnt even come close to filling the thing and here we were getting betrayed by it. (Michael.) So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. So, we select for items and against omens, under the theory that its 80% likely to benefit each of us. Reddit and its partners use cookies and similar technologies to provide you with a better experience. but Pelase, can someone tell us where we should have started seeing gates. Though the distribution of ghosts probably affected our play, it wasnt very overt. I will hide the exact purpose of it under a Spoiler tag, for those that want to start the game unknowing. This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. boardgame geek. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. Balanced. From the end of the prologue one of the players owned the house. More Geek Sites RPGGeek VideoGameGeek Geek Events. Then, once during each game, each player can add a sticker, at a time they choose, to reroll their dice, in the hopes of a more favourable outcome. we play the game and win (woohoo) and no rules come up for gates. As Ive seen my own groups games of Pandemic Legacy: Season Two and SeaFall expand, Ive regretted not chronicling that expansion over time. Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. As we were approaching the 1900, we joked about how out of place some of the character models would be. For more information, please see our Geeking out so you dont have to, but ummm, you will anyways, right? All Boardgames Categories Artists Publishers Honors Gone Cardboard Recent Additions Previews . I'm worried there may be other instructions that we may have missed. It will contain **Spoilers up to and including Game 4**. Of course, if you didn't find Betrayal at House on the Hill to be fun, you might not love Betrayal Legacy. So I removed some of the edges (and in the process made it round instead of hexagonal). Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. One of the joys of a Legacy game is seeing how it changes over time. It was an amazing move. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. Drop a comment below and Ill compile a commenters list at some point in the future. * Betrayal at House on the Hill (2004) and its derivatives uses the word traitor for their evil players, but its not a traitor as we define it in Meeples Together. This time one of the characters is possessed by an evil axe-murdering spirit. Browse . I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. Every one of us is convinced its a trap but every one of us put a sticker on it this game, and it may well be why we beat the Haunt. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. The insanely climactic finale wouldn't be believable had it been scripted. She had to stop them and only needed to kill one thing to do it. Learn how your comment data is processed. Chapter Four: 1797 The Haunted Furniture The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. I love that idea, which is why Ive been so enthusiastic writing about the categorysLegacy Play, Legacy Venn, Legacy Mechanics, and Legacy Emotions in past articles. Once youve completed the game youll have removed a number of cards from the decks as well as added many new ones. This was easy to figure out we just didnt realize when it would happen. Rules additions are a major element of Legacy games, and they can add a lot so well see what the next game brings. Not all Items can be made into Heirlooms. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? And how many time can a single dice be re-rolled? There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. The first two are thematic characters, whos powers make sense. Tabletop and card game design. You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull We just finished the campaign and I've got a few questions. Figure 2-2: These characters will remain with us (when we dont murder them). Truly this thing is pleasing, but is nothing before the . Elegant. If youve never tried a Betrayal game then I suggest seeking out and giving the original a chance with the knowledge that some of the things that dont work there have been tweaked for the Legacy game. This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. This is one in a series of posts regarding the board game Betrayal Legacy. ButBetrayal Legacydidnt. There are 13 games remaining. The introduction of NPCs (non player characters) are another fun addition to the game. With that said, our cooperative experience was a bit subpar: our haunt happened very early, which means that we didnt have much time to collect weapons beforehand. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. Every time you sit down to play Betrayal Legacy, you must create a new person in your family tree. Fluffypanda made an excellent altar for Betrayal Legacy's "Helm" piece, but sadly it was too big to fit within the build surface of my Ender 3. Folio infernum door 6 has the mystic elevator behind it. You have been warned. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). So, its more of a Legacy element than most of the ones weve seen before. Privacy Policy. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. This ensures players will have the tiles needed to finish each mission, and helps tell each mission's story and add to the worldbuilding. More attacks means that the foe can do more damage. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. Betrayal Legacy is a gaming experience I will never forget. Legacy: Yes, we continue to recognize cards and tiles. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights, but the way Betrayal Legacy shifts and changes after each playthrough made every game feel fresh and unique. You can never go wrong with a ghostbusters reference. One mission immediately starts with a haunt, for example. We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. Figure 6-2: Our last rules addition, the Otherworlds, were disappointing (and frustrating). but we can't find what? When we get to the Haunt its again tactical combat. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. We get to look at them one at a time. Back to the house. Figure 5-2: The Deed to the House is an example of the very weak Legacy elements in this game. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. Have you already started your journey through the campaign? Parts of the house are expanded and destroyed, or otherwise permanently altered based on the outcomes of certain missions. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. Certainly, the addition of any new rules system is to a Legacy games benefit and the addition of new places to explore even moreso. Post was not sent - check your email addresses! Join our community! We had decided that this would be our last play ofBetrayal Legacyunless the Otherworlds was sufficiently innovative to revamp a gameplay that had gotten stale and never lived up to its Legacy potential. Theyre also integral to the third Haunt, which (thankfully) adds a second level of complexity to the cooperative play. Sure, over the course of the game we see a few Legacy items, but they again never get to the right people. You have been warned. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. We maximize our health tactically, and that lets us find the cure in the nick of time. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu. This should easily print with no supports and minimal infill, outside of how large it is, this is a . Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. We even tried to figure out where to get more modern figures to replace them. Anyway, how about you? The example is playable. we looked through the purgatory deck, through the tomb. We define a traitor in a co-op game as someone whos purposefully lying in wait, trying to wreck the cooperation. Were all normal humans. So, the Otherworlds could have been the best of the best. We had a situation where the traitor was By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But it still feels a lot more one dimensional. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. His family crest is clearly marked on the Deed to the House if we forget. We were reading the last little bit of story; that denouement that brings it to a nice conclusion. Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . Oops! Folio Infernum: I feel like we HAVE to have missed this. . This is one in a series of posts regarding the board game Betrayal Legacy. After the final dice rolls we all stood and applauded, capable only of muttering "holy shit" to ourselves. My niece would still like to play through it and Im considering it still. But we didint feel like the Legacy added much to the original game, and if anything, it really underplayed and underused its Legacyelements. That small piece of paranoia was just perfectly placed. Betrayal Legacy is a gaming experience I will never forget. Read on! This can be for attack, defense, an Event card or a Haunt roll. Wed suddenly become the lost souls in the middle of the night seeking shelter. Consult the Helm Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. The Omen cards are the most familiar, but thats our main continuity. It was such a great way to walk off. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. Im used to their being stuff under the insert in Legacy games. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . Not only do we get a Sickle of War Legacy item to its appropriate family but the player then uses it to kill the evil baby! Jo. Balanced. I like the idea of revisiting the baby shark chant. We end up screwing this game up, but it feels better than the others mainly because its got some clever mechanics that allow us some agency and because weuse that agency to screw up. This allows some strategic work, as some players are fighting, some are dragging, and some are magically moving. But can you only use the the Helm Rerolls on your own dice? The Traitor can even use their one time to reroll for their Monster, if they so choose. And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. We do. This is one in a series of posts regarding the board game Betrayal Legacy. Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. However, this is until you add a specific card to the decks. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. Certainly, theres a plotted story that theyre interacting with, but they can still look at the game and the board and see the changes they chose to make. If it reveals a branch with no stickers on it, simply choose again. You destroy the deed. To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. You're free to disagree, of course, but you would be wrong. Im going to try and minimize this for anyone just casually clicking this article by not naming the entries or including photos from the game in progress. It really was that much fun. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. You can access all my other Betrayal posts HERE. Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. So what do you think? This allows our first bit of strategic cooperation, as we run to different locations in the house to reveal these clues. And then we get to the haunt and theres no traitor. If you want to play through the story again, you'll need to buy an entirely new copy. Press question mark to learn the rest of the keyboard shortcuts. Event Cards #8. To a certain extent,Betrayal Legacyis starting to drag for us. She was the last person to go before the monsters won. Its probably not giving too much away to say that generic man/woman icons are used for a reason, as there will be new NPCs throughout the campaign. It had become the trophy that we all fought for and it was suddenly gone. Then at the end of game 8 when everyone has been sucked into Hell you destroy the deed. The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. I enjoyed the game, but havent gotten to a place where Im ready to buy a second copy and go back into that house. . Tabletop and card game design. The instructions in the Rule book simply say draw a random Rune token . Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. There were two more interactive Legacy mechanics. Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. The problem is that theres not much cooperation other than the groups accumulation of resources toward success. Mind you,Betrayal Legacysuffers somewhat from the lack of task stabilization discussed on page 88 ofMeeples Together: every time someone attacks a foe, the foe gets an opportunity to attack them back. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. We never managed to get the third check on any of the other weapons. Enter your email address to subscribe to this blog and receive notifications of new posts by email. 3y Castles Of Burgundy I like the idea of revisiting the baby shark chant. Are you interested in playing Betrayal Legacy with your group? If youve not played this game I seriously recommend it. I could have gone on. This has been an interesting addition, and its ability is explained during the set up for Game 3. It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. One of the easiest ways to do this is to place a set of Runes face down on the table, and have a player choose one to turn face up. Once weve got that in place, we also do some strategic work with some characters blocking the traitors movement to protect our guy most able to kill the doll. Betrayal Legacy is now available wherever board games are sold. One weird Legacy item does show up at the end of the game: a helm that we can place our family crest stickers upon. Many legacy games are designed for one playthrough of the campaign, and that holds true for Betrayal Legacy. Which has some problems with simple play enforcing player tactics, players are,... Can at least see the words GATE apearing on card at an alarming frequently branch... First, players are fighting, some are magically moving of NPCs ( non player characters ) another... Could have been the best of the edges ( and in the book! 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